This video is a tutorial and solo playthrough of Pavlov's House, a wargame designed by David Thompson.
“Wait, you’re telling me that some creators actually want to book their own freight?” This was my response when Brandon at Fulfillrite approached me about a guest post. I was baffled both because I’ve always used a freight broker (the excellent OTX) to get our games from Panda to the various fulfillment centers and direct-ship […]
I feel like the last few months I’ve been swimming in copies of board games centered around theme parks. First was the tile-laying game Meeple Land. Then came The Grand Carnival and Danger Park. And today, we have Funfair to check out. If the name sounds familiar, it may be because it’s a follow-up to […]
BGDL community member Trevor Laforce discusses how to optimize your life to get more designing done in less time.We talk about habits, time management, and self-management in the context of designing games while also having a job, family, and busy schedule. And you can find Trevor’s daily planner and more time optimization content on his...The post Optimizing Game Design Time with Trevor Laforce appeared first on Board Game Design Lab.
Dennis Furia talks about the board game identity pyramid.The pyramid is an excellent tool and framework to help you break down a game into its main selling points and help you figure out the why, what, and how behind your game. You can find more about the pyramid HERE.The post The Board Game Identity Pyramid with Dennis Furia appeared first on Board Game Design Lab.
by W. Eric Martin • Like many people, I'm a sucker for particular artists, but as much as I like Weberson Santiago's work, I never would have expected to see it on a game from Alderac Entertainment Group as their styles didn't seem to overlap — and yet here we are, looking at the cover of Erik Andersson Sundén's Whirling Witchcraft, a 2-5 player game that AEG plans to release ...
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