🔥 Gentes Nemesis

May 13
2022

[BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy

Board Game Design Lab

Jesse Stacy, from Triceratops Games, discusses how to design drafting games. Jesse has been working on a drafting style game for a while, and we dive into the different types, how to keep a game moving, stacking other mechanisms, and more.The post [BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy appeared first on Board Game Design Lab.


May 13
2022

[BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio

Board Game Design Lab

Gino Brancazio, from Tinkerbot Games, talks about the three stages of prototyping, and we discuss what you need to know depending on which stage you’re in.The post [BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio appeared first on Board Game Design Lab.


Apr 28
2022

How to Run a Publishing Company with Rob Dougherty

Board Game Design Lab

Rob Dougherty, founder of Wise Wizard Games, talks about how to run a successful publishing company. We talk about how Rob got started, how to actually make money, how to use Kickstarter effectively, and more.The post How to Run a Publishing Company with Rob Dougherty appeared first on Board Game Design Lab.


Apr 19
2022

Designing Open World Games with Ryan Laukat

Board Game Design Lab

Ryan Laukat, designer of Sleeping Gods, talks about designing open world games. Sleeping Gods is a phenomenal example of how a board game can pull off the open world experience, and we do a deep dive into basically every aspect of its design. I’ve also been working on an open world game of my own...The post Designing Open World Games with Ryan Laukat appeared first on Board Game Design Lab.


Apr 16
2022

Teaching Board Game Design with Matt Bivens

Board Game Design Lab

Matt Bivens discusses how to teach game design. Matt has been teaching design to high school kids for years, and we get into the usefulness of game design concepts, feedback, and more.The post Teaching Board Game Design with Matt Bivens appeared first on Board Game Design Lab.


Apr 16
2022

Designing Greeting Card Games with Jess Metheringham

Board Game Design Lab

Jess Metheringham, founder of Dissent Games, talks about designing games that are housed completely on greeting cards. We talk about the value of constraints, holiday themes, and more.The post Designing Greeting Card Games with Jess Metheringham appeared first on Board Game Design Lab.


Apr 07
2022

How to Design a Race Game with Kathleen Mercury

Board Game Design Lab

Kathleen Mercury, designer of Greece Lightning, talks about designing race games. We talk about meshing a racing theme with mechanisms that actually feel like a race, different ways to win, general design concepts, and more.The post How to Design a Race Game with Kathleen Mercury appeared first on Board Game Design Lab.


Apr 01
2022

How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu

Board Game Design Lab

Stephen Schwartz and Floyd Lu, designers of Slash and Spells, talk about designing asymmetrical games. We talk about creating interesting differences, balancing factions, the challenges of playtesting these kinds of games, and more. And be sure to check out Stephen and Floyd’s game on Kickstarter HERE!The post How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu appeared first on Board Game Design Lab.


Mar 23
2022

How to Design Route Building Games with Ted Alspach

Board Game Design Lab

Ted Alspach, designer of Maglev Metro and several other route building games, talks about what makes these games special. We talk about themes that mesh well with the mechanism, end conditions, keeping players interested, and more.The post How to Design Route Building Games with Ted Alspach appeared first on Board Game Design Lab.


Mar 16
2022

[BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz

Board Game Design Lab

Arthur Franz, founder of Uplink Underground Games, discusses what it looks like to run a publishing company that’s based on print-on-demand manufacturing. We talk about pros and cons, pricing challenges, community building, and more.The post [BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz appeared first on Board Game Design Lab.


Mar 16
2022

[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro

Board Game Design Lab

Frank Sarro, designer of Pathways, talks about abstract dexterity games. We get into component quality, manufacturing challenges, complexity, and more.The post [BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro appeared first on Board Game Design Lab.


Mar 09
2022

The Design Process of Phil Walker-Harding

Board Game Design Lab

Phil Walker-Harding, designer of Sushi Go, Barenpark, Imhotep, Gizmos, and several other great games, takes us behind the scenes of his personal design process. We talk about coming up with ideas, honing big ideas into super fun games, knowing when to walk away from a design, pitching to publishers, and more.The post The Design Process of Phil Walker-Harding appeared first on Board Game Design Lab.


Mar 02
2022

How to Multiply Your Time with Carla Kopp

Board Game Design Lab

Carla Kopp, from Weird Giraffe Games, discusses how to multiply your time and get more done. Carla runs multiple companies while also designing games and creating solo modes for other designers’ games, so she’s had to figure out how to create more hours in the day. We talk about time management, scheduling, and all sorts...The post How to Multiply Your Time with Carla Kopp appeared first on Board Game Design ...


Feb 23
2022

How to Design 2 Player Games with Alf Seegert

Board Game Design Lab

Alf Seegert, designer of Haven, discusses how to design two-player games. Alf has designed several published two-player games, and we talk about tension, component limitations, delivering on expectations, and more. Alf Seegert’s Designer Diary for his latest game, Illumination, which includes a lot of information about his other games as well. His website. You can find...The post How to Design 2 Player Games with Alf Seegert appeared first on Board ...


Feb 18
2022

Community Building with Carol Mertz and Elan Lee

Board Game Design Lab

Carol Mertz and Elan Lee, from Exploding Kittens, discuss how to build a community. ​​We talk about their record-setting Kickstarter campaign, building relationships with customers, guerrilla marketing techniques, and what it looks like to focus on the “crowd” portion of crowdfunding. And be sure to check out their latest Kickstarter project, Hand to Hand Wombat,...The post Community Building with Carol Mertz and Elan Lee appeared first on Board Game Design ...


Feb 11
2022

Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark

Board Game Design Lab

Kevin Carroll and Steve Mark, designers of Tenzi and owners of Carma Games, discuss how they built a game publishing company that’s made several million dollars.They tell their origin story, share guerrilla marketing techniques, discuss mistakes they’ve made, and much more. Also, you can get 20% off in the Carma Games online store by using...The post Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark appeared ...


Feb 02
2022

[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm

Board Game Design Lab

Tyler Langtimm, designer of Moxie: A Journey of Monsters, discusses how to design a game about monster taming (think Pokemon). Tyler has been working on a monster hunting/taming game for a while (and so have I), so we have quite a lot to talk about. We get into exploration, combat, puzzles, progression, and more.The post [BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm appeared first on Board Game ...


Feb 02
2022

[BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert

Board Game Design Lab

Thomas Covert, founder of the Board Game Revolution Facebook group, dives into how to promote your game in Facebook groups without seeming like a slimy used car salesman.The post [BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert appeared first on Board Game Design Lab.


Jan 28
2022

Designing Set Collection Games with Steve Finn

Board Game Design Lab

Steve Finn, founder of Dr. Finn’s Games, discusses how to design set collection games. Steve has designed a ton of games with this mechanism including Biblios, Herbaceous, and Sunset over Water, so he has a lot to say on the topic. And be sure to check out Steve’s Latest game on Kickstarter HERE.The post Designing Set Collection Games with Steve Finn appeared first on Board Game Design Lab.


Jan 20
2022

[BGDL Community Spotlight] Creating a Business Plan with Jasper Burch

Board Game Design Lab

Jasper Burch, founder of Pine Island Games, dives into business plans and why you probably need one.The post [BGDL Community Spotlight] Creating a Business Plan with Jasper Burch appeared first on Board Game Design Lab.