🔥 Gentes Nemesis

Nov 30
2021

Quirks & Quicksand: Slavery & Colonialism in Boardgames

The Daily Worker Placement

Boardgaming is an incredible hobby. It’s fun, intellectually stimulating, social……but it can also be a little quirky. Let me explain. The very first proper “hobby board game” I played was Five Tribes, on a cold winter evening at 401 Games in Toronto. I remember climbing up a narrow flight of stairs to get to the […]


Nov 23
2021

Square Meal: It’s a Square Deal

The Daily Worker Placement

One of the very first games I Kickstarted at the beginning of the pandemic was Square Meal by Philip DuBarry. Coincidentally, he lives near me—hi neighbor!—but I didn’t know that at the time, because I was blinded by the light of his enchanting, food-themed puzzle game. Square Meal is a concise game for 1-8 players, […]


Nov 20
2021

Hot Take: Should you Back Skyrim: The Adventure Game?

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You may have heard that it was the 10th anniversary of The Elder Scrolls V: Skyrim (the videogame) this week. You may also have heard that Modiphius Games has launched a campaign on Gamefound for a Tabletop adaptation: The Elder Scrolls V: Skyrim The Adventure Game (Skyrim:TAG hereinafter). You may even have read my two-part […]


Nov 18
2021

Skyrim The Adventure Game: Modiphius Interview Part Two

The Daily Worker Placement

Yesterday’s post contains Part One of the interview with Chris Birch of Modiphius Games and Juan Echenique, one of the designers of The Elder Scrolls V: Skyrim the Adventure Board Game. Today we conclude the interview; tomorrow I will share my thoughts on the game and why I’ve decided to back it. Just some reminders: […]


Nov 17
2021

Skyrim The Adventure Game: Modiphius Interview Part One

The Daily Worker Placement

I’ve spent a lot of time in Skyrim. Don’t believe me? Here’s the receipt: I’ve been to Sovngarde and slain Alduin. I’ve bought houses in every major city. I’ve run the Thieves’ Guild and amassed a cubic s**t-ton of loot. I’ve taken over the College of Winterhold and turned my bedroom into a veritable museum […]


Nov 16
2021

That Time You Killed Me: It’s Chronolicious!

The Daily Worker Placement

((Okay. Take a big breath now. Annnnnnnnd:))  If you have a Special Gaming Friend and the two of you are into thematic abstracts AND you love the idea of an abstract legacy game AND you have a sense of humour AND you value variety and replayability THEN run-don’t-walk and buy That Time You Killed Me […]


Nov 09
2021

LITTLE BIG THUMBS: BEST OF 2021 WISHLIST

The Daily Worker Placement

To say 2021 has been an abnormal year would be a massive, gigantic, monstrous understatement. At least from our perspective of Nova Scotia’s Atlantic Bubble, it’s been filled with a lot less fear than 2020, but we’ve tip-toed through the year with large scoops of caution. While I’ve been to many board game conventions under […]


Nov 02
2021

The Tabletop Concierge: Marrakesh

The Daily Worker Placement

If you’re looking to get a friend or loved one into gaming with you, there is no, one single magic game that works for everyone. That’s because no single game appeals to 100% of people, but more so, a person’s journey into gaming is unlikely to consist of a single step. Pretty much everyone plays games […]


Oct 26
2021

Dune: Everyone is Obsessed with the Movie, So Let’s Talk About the Game:

The Daily Worker Placement

Among many of my gaming circles, there is something of a generational divide. There are those who have been into this hobby longer than I have been alive and there are those who found the hobby at various points over the last ten years. Playing games with that older generation of gamers is something that […]


Oct 21
2021

Our Online Year

The Daily Worker Placement

Our Online Year The past 18 months has been tough in countless ways for people. We’ve all suffered hardships like loss of income, loss of connections, and sadly, loss of life in some cases. With that perspective, it can make the loss of our regular hobby seem insignificant, but I’ve felt it, and if you’re […]


Oct 19
2021

The Tabletop Concierge: Breadstick Games

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The number one question I see on the board game forums all over the internet is some variation of “how can I get my friends/family/spouse/significant other to play more games?”  And the thing about most of the answers on these forums is that, by the very fact that the forums are populated by gamers, the […]


Oct 12
2021

Hot Take: The Royal Game of Ur is better than Sorry! in Every Possible Way

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Now listen, I don’t know anyone who would say that Sorry! is a complicated game, but I know plenty who would groan if someone suggested it for game night, plenty who would say it takes too long for what it is, plenty who would say there are so many better roll-and-move games (sorry, David W., […]


Oct 07
2021

The Traitorous Mechanic: Part Three:

The Daily Worker Placement

Over the last two days I’ve tried to present a case for how the overreliance on game mechanics–both the jargon and the concept–is a blind alley, a red herring, and probably a couple of other metaphors. Today I’ll be finishing off by examining things from the publishing point of view. Here is where I currently […]


Oct 06
2021

The Traitorous Mechanic: Part Two: Designers Guilt

The Daily Worker Placement

So, yesterday I went on a rant about how it’s a Bad Thing for players to lean too heavily into game mechanic jargon. Today I want to pick up the thread of the argument to talk about why it’s also bad for designers. When you read about how Richard Garfield came up with Magic: the […]


Oct 05
2021

The Traitorous Mechanic, Part One: Player Elimination

The Daily Worker Placement

Thought Experiment #1: Identify each game by its game mechanics (as itemized on BGG): Area Majority/Influence; Map Addition; Tile Placement Action Points; Auction/Bidding; Auction: Dutch; Card Drafting; Events; Income; Take That Grid Movement; Pattern Movement; Square Grid; Static Capture Communication Limits; Memory; Push Your Luck; Team-Based Game Answers are at the end–no peeking. Once you’ve […]


Sep 28
2021

Fire in the Sky: A Divine (but tricksy) Wind

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(I’ll start right off by saying that if you’re looking for a great nuts-and-bolts review of Fire in the Sky I recommend this one over on RPGnet. It covers all the bases and I agree with its overall assessment. I’ll be touching on some of the same points, but in a broader context. OK? OK.) […]


Sep 21
2021

GenCon 2021: Reflections

The Daily Worker Placement

In no particular order: Team Awesome rented an AirBnB one mile from the convention and walked in every day which was a gift! It was definitely hot in Indy, so it was a bit of a sweaty gift, but in previous years we lodged farther away and took Ubers in and out every day, so […]


Sep 13
2021

DWP 2.0

The Daily Worker Placement

Back in May we announced we were taking a bit of a break. You can go and read about it in detail but the tl;dr is that we were all pretty COVID-fatigued and hardly playing at all face-to-face and all that took a lot of the joy out of writing about games. Which is why […]


Aug 11
2021

The LOOP: Pandasaurus Goes on a Big Co-op Power Play

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Pandasaurus Games is The Little Company That Can—and does—fill the niche once dominated by Rio Grande and Mayfair Games: it seeks out, fosters, licenses, and distributes fresh and innovative games by both well-known and up-and-coming designers and showcases them with colourful, high-quality components. Think Dinosaur Island, Silver & Gold, Nyctophobia, Passtally, and Sonora. Plus, they’re […]


Jul 16
2021

Games By Black Designers Part 3: An Interlude and Interview with Evan Torner

The Daily Worker Placement

I work on the campus of the University of Cincinnati (go Bearcats!) and discovered recently that we have a game design lab (officially called the UC Game Lab in the College of Arts and Sciences”) run by the delightful Dr. Evan Torner. We struck up a friendship, starting from my first cold-call asking about how […]