🔥 Gentes Nemesis

Feb 07
2022

Top 5 Takeaways from Running a $5M+ Crowdfunded Campaign (guest post)

Stonemaier Games

This post is brought to you by Ivo Kalburdzhiev, Campaign Strategist and Project Manager for UVMask. He is also the CEO of CreatorClub.com, a community-based e-learning platform for startups to launch and grow innovative physical product businesses. This is a really detailed post, so I’ll list the 5 core points below, and you can read […]


Feb 03
2022

We Don’t Talk About Spoilers (or Bruno)

Stonemaier Games

Yesterday I announced that Stonemaier Games will soon release a completely new edition of a modern classic. Libertalia: Winds of Galecrest is a 1-6 player game (yes, there’s now a robust solo mode) in which players steer their pirate crews to islands filled with loot, simultaneously selecting 1 pirate to jockey for position as they […]


Jan 31
2022

The 5-Year Plan for Stonemaier Games

Stonemaier Games

It’s rare that I spend much time thinking about the big picture at Stonemaier Games. Day to day, I’m focused on what’s important right now, even if that’s something that most people won’t see for another 8 months (I typically plan projects/releases for the next 2-3 years). But on occasion I think it’s helpful to […]


Jan 27
2022

The Game Within the Game (and Other Notes for Gamers)

Stonemaier Games

I recently saw a post in the Board Game Design Lab Community Facebook group that I keep thinking about, so I wanted to share it and a few other thoughts for my fellow gamers. The quote was heard and paraphrased by Jonathan Chambers. Here’s how he remembered it: “There is a game within a game. […]


Jan 24
2022

Building Community: The Narrative Project, Buy Nothing, and Death

Stonemaier Games

Starting with my first tabletop Kickstarter project in 2012, I’ve believed that one of the core purposes of crowdfunding–and many successful game companies–is to build community. But it’s a bit of a misnomer, as I realized while talking to Cami Ostman at The Narrative Project in December. She brought up the topic of building community, […]


Jan 20
2022

Quick Kickstarter Lesson Recaps: #81-85

Stonemaier Games

Over the last 10 years, I’ve written over 1000 articles on this blog to share my thoughts, observations, mistakes, and insights with my fellow creators. That’s a lot of content to go back and read for someone who is navigating the crowdfunding process for the first time, so in this series I continue to revisit […]


Jan 17
2022

Diversity, Equity, and Inclusion in the Game Industry

Stonemaier Games

Today I have a special guest post from our DEI consultant, Lydia Wehmeyer. Thank you, Lydia, for sharing these insights! *** I wanted to say how grateful I am for the opportunity to share my contributions to building a more inclusive and diverse board gaming community and how grateful I am for you to take […]


Jan 13
2022

3 Inspiring Links, 2 Questions, and 1 Experiment

Stonemaier Games

Today I’m trying something a little different. I look forward to hearing your thoughts about these links, questions, and the experiment at the end! 3 Inspiring Links Kickstarter Analytics: 2021 in Review (by Adam West): This is an excellent analysis and overview of tabletop games on Kickstarter in 2021. It includes a drop in overall […]


Jan 10
2022

My Top 10 Favorite Games of 2021

Stonemaier Games

As I do every year, yesterday I posted a video showcasing my favorite games that I played for the first time in 2021 and that were released approximately in 2021. In a tough year for supply chain, I was delighted with the games I played. Various Categories Favorite Expansions: Expedition Leaders (Lost Ruins of Arnak), […]


Jan 06
2022

My 2022 Resolutions for Stonemaier Games

Stonemaier Games

As we tiptoe into 2022–our 10th anniversary year–I’d like to share my resolutions as they relate to Stonemaier Games and my responsibilities here. Most importantly, I want to ensure that everything I do is in line with our mission (in both words and actions): We strive to bring joy to tabletops worldwide through memorable, beautiful, […]


Jan 03
2022

How Do You Measure Accessibility?

Stonemaier Games

Accessibility for our games has always been very important to me, even dating back to my first game, Viticulture. I remember receiving the first sample copy from Panda in late 2012 and testing it in low-light conditions; it was then that I discovered that I would need to change the color I play in games–red–because […]


Dec 30
2021

Create Something Meaningful to You in 2022

Stonemaier Games

For my final post of 2021, I’d like to encourage you to create something meaningful to you in 2022. I’ve worded that call to action carefully, so let me break it down into its parts: create something: If you’ve always wanted to make something, start actually making it. You might have an idea, but an […]


Dec 27
2021

Quick Kickstarter Lesson Recaps: #76-80

Stonemaier Games

Over the last 10 years, I’ve written over 1000 articles on this blog to share my thoughts, observations, mistakes, and insights with my fellow creators. That’s a lot of content to go back and read for someone who is navigating the crowdfunding process for the first time, so in this series I continue to revisit […]


Dec 23
2021

Our Current Approach to Board Game Reviewers and Content Creators (2022)

Stonemaier Games

Sending games to reviewers and content creators continues to be a key part of the Stonemaier Games marketing plan. It’s far from the only part, but it remains an important and significant marketing expense. I would estimate that we sent at least 700 free units of Stonemaier products for review in 2021. Since my original post on […]


Dec 20
2021

The Fascinating Difference Between the Future Visions of Kickstarter and Gamefound

Stonemaier Games

Recently, both Kickstarter and Gamefound released statements regarding their visions of the future of their crowdfunding platforms. I was struck by the fascinating difference in purpose between the two visions. Here are some key excerpts from the articles: Kickstarter (full article): “As a first step, we’re supporting the development of an open source protocol that […]


Dec 16
2021

2021 Year in Review (Stonemaier Games)

Stonemaier Games

As we approach the end of 2021, I’m going to revisit some notable moments from each of the last 12 months. These are all related to Stonemaier Games and this blog in some way, though many are indicative of the industry and the world. Our data-drive stakeholder will report will follow in spring 2022 (when […]


Dec 13
2021

An Amazing New App for Prototype Card Art

Stonemaier Games

When I’m working on a prototype to playtest a game, the art is mostly an afterthought. In fact, I’ve found that intentionally omitting any art is a great test to see if the mechanisms represent the theme. However, the final version of any game will feature art, so going through the entire playtest process without […]


Dec 09
2021

5 Insights from Our 2021 Demographic Survey

Stonemaier Games

Last week on the Stonemaier Games monthly e-newsletter (subscribe here), I shared a demographic survey with our subscribers. I’ve done this a few years in a row now, with the intent being to learn more about our followers. I try to focus on questions with actionable results. As usual, I’ll focus on data where a […]


Dec 06
2021

An Open Letter to Journalists Who Recently Learned of the Existence (and Popularity) of Modern Tabletop Games

Stonemaier Games

Dear Journalists, Welcome! First and foremost, I want to thank you for considering modern tabletop games as a topic for your platform. There’s a lot to know about this industry, so today I’m hoping to make your job a little easier (and as accurate as possible) by sharing a primer of terminology. Second, before I […]


Dec 02
2021

BIPOC Voices in the Tabletop Game Industry

Stonemaier Games

At Stonemaier Games, we believe in uplifting people, especially those who have been marginalized and underrepresented in the gaming industry. Over the last 18 months I’ve tried to be much more intentional about how we actively seek to include Black, Indigenous, and People of Color (BIPOC), including outreach to over 150 creators and organizations. Sometimes […]