🔥 Gentes Nemesis

Mar 10
2022

Celebrating the Women at Stonemaier Games

Stonemaier Games

Tuesday was International Women’s Day, but I post blogs on Mondays and Thursdays, and it’s never too late to celebrate the people who have made–and continue to make–an amazing impact on Stonemaier Games. Among the people who regularly contribute directly to our company (or have made a singular impact for a product that we regularly […]


Mar 07
2022

11,000 Champions: Four Years of Stonemaier Games’ Membership Program

Stonemaier Games

In March of 2018, we launched a membership program called “Stonemaier Champion” for those who wanted to directly support the 100+ crowdfunding/entrepreneurship articles I post on this blog each year and the 100+ game design videos I post on YouTube each year. Four years later, I’m extremely grateful that 11,000 Champions are choosing to support […]


Mar 03
2022

The #1 Takeaway from Brandon Sanderson’s Mega-Kickstarter

Stonemaier Games

On Tuesday, prolific author Brandon Sanderson surprised fans like me by announcing that he had written 4 extra books (beyond his normal publishing obligations) during the pandemic. Even more of a surprise was the Kickstarter campaign he launched for those books, which has raised over $18 million in less than 48 hours. It’s a rather […]


Feb 28
2022

Stonemaier Games Stands with Ukraine

Stonemaier Games

On February 24, Russian President Vladimir Putin launched an invasion into the sovereign nation of Ukraine. Stonemaier Games unequivocally stands in solidarity with Ukraine against Russia. We’re a game publisher, so what does that really mean? We’ve cut off all economic ties with our Russian localization partners. This was a bittersweet decision, as we have […]


Feb 24
2022

6 Tips for Fulfilling a Kickstarter During Supply Chain Disruptions

Stonemaier Games

The world of freight shipping and fulfillment has remained in turmoil for over a year now, and there’s no end in sight. Brandon Rollins is a Marketing Consultant at Fulfillrite. His main areas of expertise are online marketing and supply chain management, and he kindly offered to highlight a few specific things creators can do […]


Feb 21
2022

Quick Kickstarter Lesson Recaps: #86-90

Stonemaier Games

Over the last 10 years, I’ve written over 1000 articles on this blog to share my thoughts, observations, mistakes, and insights with my fellow creators. That’s a lot of content to go back and read for someone who is navigating the crowdfunding process for the first time, so in this series I continue to revisit […]


Feb 17
2022

3 Ways to Rekindle Kickstarter Buzz Upon Release

Stonemaier Games

One of the great oddities of Kickstarter and crowdfunding is that there’s often far more buzz for a game during the campaign than when the game is released to backers. For example, if you look at the current BGG Hotness, you’ll see 5 games currently being crowdfunded, 7 fully released games that were never crowdfunded, […]


Feb 14
2022

4 Steps to Pitch Your Game to a Tabletop Publisher

Stonemaier Games

Have you ever wanted to pitch a game design to a publisher, but you weren’t quite sure how to go about that process? Or maybe you’ve pitched games to publishers without any positive results? Yesterday I posted a video on YouTube detailing 4 steps that I hope will be helpful for designers who just want […]


Feb 10
2022

How We Lose (and Gain) E-Newsletter Subscribers

Stonemaier Games

Last week I sent our monthly e-newsletter to a little over 44,000 people. The date was February 2, and in the e-newsletter I noted that we would make a charitable donation for each person who signed up by January 14 for a launch notification for the Libertalia: Winds of Galecrest preorder. You’re reading that correctly. […]


Feb 07
2022

Top 5 Takeaways from Running a $5M+ Crowdfunded Campaign (guest post)

Stonemaier Games

This post is brought to you by Ivo Kalburdzhiev, Campaign Strategist and Project Manager for UVMask. He is also the CEO of CreatorClub.com, a community-based e-learning platform for startups to launch and grow innovative physical product businesses. This is a really detailed post, so I’ll list the 5 core points below, and you can read […]


Feb 03
2022

We Don’t Talk About Spoilers (or Bruno)

Stonemaier Games

Yesterday I announced that Stonemaier Games will soon release a completely new edition of a modern classic. Libertalia: Winds of Galecrest is a 1-6 player game (yes, there’s now a robust solo mode) in which players steer their pirate crews to islands filled with loot, simultaneously selecting 1 pirate to jockey for position as they […]


Jan 31
2022

The 5-Year Plan for Stonemaier Games

Stonemaier Games

It’s rare that I spend much time thinking about the big picture at Stonemaier Games. Day to day, I’m focused on what’s important right now, even if that’s something that most people won’t see for another 8 months (I typically plan projects/releases for the next 2-3 years). But on occasion I think it’s helpful to […]


Jan 27
2022

The Game Within the Game (and Other Notes for Gamers)

Stonemaier Games

I recently saw a post in the Board Game Design Lab Community Facebook group that I keep thinking about, so I wanted to share it and a few other thoughts for my fellow gamers. The quote was heard and paraphrased by Jonathan Chambers. Here’s how he remembered it: “There is a game within a game. […]


Jan 24
2022

Building Community: The Narrative Project, Buy Nothing, and Death

Stonemaier Games

Starting with my first tabletop Kickstarter project in 2012, I’ve believed that one of the core purposes of crowdfunding–and many successful game companies–is to build community. But it’s a bit of a misnomer, as I realized while talking to Cami Ostman at The Narrative Project in December. She brought up the topic of building community, […]


Jan 20
2022

Quick Kickstarter Lesson Recaps: #81-85

Stonemaier Games

Over the last 10 years, I’ve written over 1000 articles on this blog to share my thoughts, observations, mistakes, and insights with my fellow creators. That’s a lot of content to go back and read for someone who is navigating the crowdfunding process for the first time, so in this series I continue to revisit […]


Jan 17
2022

Diversity, Equity, and Inclusion in the Game Industry

Stonemaier Games

Today I have a special guest post from our DEI consultant, Lydia Wehmeyer. Thank you, Lydia, for sharing these insights! *** I wanted to say how grateful I am for the opportunity to share my contributions to building a more inclusive and diverse board gaming community and how grateful I am for you to take […]


Jan 13
2022

3 Inspiring Links, 2 Questions, and 1 Experiment

Stonemaier Games

Today I’m trying something a little different. I look forward to hearing your thoughts about these links, questions, and the experiment at the end! 3 Inspiring Links Kickstarter Analytics: 2021 in Review (by Adam West): This is an excellent analysis and overview of tabletop games on Kickstarter in 2021. It includes a drop in overall […]


Jan 10
2022

My Top 10 Favorite Games of 2021

Stonemaier Games

As I do every year, yesterday I posted a video showcasing my favorite games that I played for the first time in 2021 and that were released approximately in 2021. In a tough year for supply chain, I was delighted with the games I played. Various Categories Favorite Expansions: Expedition Leaders (Lost Ruins of Arnak), […]


Jan 06
2022

My 2022 Resolutions for Stonemaier Games

Stonemaier Games

As we tiptoe into 2022–our 10th anniversary year–I’d like to share my resolutions as they relate to Stonemaier Games and my responsibilities here. Most importantly, I want to ensure that everything I do is in line with our mission (in both words and actions): We strive to bring joy to tabletops worldwide through memorable, beautiful, […]


Jan 03
2022

How Do You Measure Accessibility?

Stonemaier Games

Accessibility for our games has always been very important to me, even dating back to my first game, Viticulture. I remember receiving the first sample copy from Panda in late 2012 and testing it in low-light conditions; it was then that I discovered that I would need to change the color I play in games–red–because […]